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More bot-enabled shops, activities, and navigation; fix equipment resolution and floor item pickup - #1398
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trunksbomb wants to merge 42 commits into
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More bot-enabled shops, activities, and navigation; fix equipment resolution and floor item pickup#1398trunksbomb wants to merge 42 commits into
trunksbomb wants to merge 42 commits into
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…d map Ancient Cavern nad Kuradal's Dungeon
…s. Stopped at Tirannwn because bots can't reliably navigate the traps yet
…wn to the Observatory and Castle Wars, and east to Yanille
…erDoor` for the automatic walk-then-close behavior
…ard. Connect Yanille to Feldip Hills and Gu'Tanoth
…g definitions into `fairy_ring.areas.toml`
…hing activity at West Varrock anvils.
…ng putting nav edge endpoints in more areas so bots can reach them; fix an erroneous `amount` declared for coins on the Al Kharid gate which prevented bots from using it.
…and remove `capacity` from three recently introduced smithing activities
…equires 10gp and has a higher routing cost, and an Open option that requires Prince Ali Rescue completion and has a cheaper route cost.
…im and its resource dungeon
…nd bank deposit box access
…d connect southern Wilderness mining and obelisks
…s, and Grand Exchange; add nearby POIs
…ured teleports at other placements
…ough handler for Heroes' Guild doors
…improve navigation
… Draynor navigation
…adjust its level requirements up; expand Brass Key pickup area so bots don't get stuck
…withdrawing items; now excludes satisfied setup while resolving what to withdraw/find/purchase/etc
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This is a follow up PR to #1385.
Connect more shops to NPCs and areas so bots can use them
Kotlin changes
index + 1, but the handler expectsindex, causing pickup to fail. Observed when testing the brass key pickup resolver for Hill Giants.