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Fixed handling of weapons that cannot be unwielded: the associated bionic is now deactivated directly, and the action reports whether deactivation succeeded. This corrects cases where the action could report success without actually deactivating the bionic.
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ℹ️ Recent review info
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Run ID: 0fd65c09-fc0e-4ec0-82e1-ce5d05e28d1d
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Reviewing files that changed from the base of the PR and between 4784953 and 6db3f75.
📒 Files selected for processing: 1
src/character.cpp
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📝 Walkthrough
For a NO_UNWIELD weapon, Character::unwield now calls deactivate_bionic and returns its result.
Changes: NO_UNWIELD Bionic Deactivation
Layer / File(s)
Summary
Attempt bionic deactivation src/character.cpp
For a NO_UNWIELD weapon, Character::unwield attempts bionic deactivation and returns the operation’s result.
Unwielding a NO_UNWIELD bionic weapon now deactivates the bionic and clears the weapon. No outstanding merge-blocking risk is identified.
Pre-merge checks: 4 · 1
Failed checks: 1 warning
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Docstring Coverage
Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 1 functions across 1 files.
Write docstrings for the functions missing them to satisfy the coverage threshold.
Passed checks: 4 passed
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Title check
标题准确描述了主要修复内容:解决武器类 CBM 激活后手持其他物品时报错的问题。
Linked Issues check
Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check
Check skipped because no linked issues were found for this pull request.
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src/character.cpp
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