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# The recipes (clean's rm -rf too) name paths relative to the working
# folder, so they run only in magpie's own, known by its go.mod: run from
# another one (make -f path/to/Makefile) they would act there. make -C
# works. go.mod is read relative to the working folder, so a path with
# spaces (or a symlinked Makefile) changes nothing.
ifneq ($(shell sed -n 's/^module //p' go.mod 2>/dev/null),github.com/yetone/magpie)
$(error run make in magpie's folder (make -C path/to/magpie), not in $(CURDIR))
endif
# A tag may hold $, ( or `, which the shell lines below would run: the
# version keeps only what a version is spelled with.
VERSION ?= $(or $(shell git describe --tags --always --dirty 2>/dev/null | tr -cd 'A-Za-z0-9._+-'),dev)
LDFLAGS = -s -w -X main.version=$(VERSION)
TAGS = production
TARGETS = darwin/arm64 darwin/amd64 linux/amd64 linux/arm64 windows/amd64 windows/arm64 android/arm64
# The GUI links the platform webview through cgo, so it is built natively.
# `nogui` builds the terminal-only magpie, which cross-compiles anywhere.
# macOS 12 is the oldest Go (1.25 and later) runs on; Info.plist says so too.
ifeq ($(shell uname -s),Darwin)
export CGO_CFLAGS = -mmacosx-version-min=12.0
export CGO_LDFLAGS = -mmacosx-version-min=12.0
endif
# On Linux, GTK 3 and WebKitGTK 4.1: older distributions have them, where
# Wails' default GTK 4 and WebKitGTK 6 would leave them out.
ifeq ($(shell uname -s),Linux)
TAGS += gtk3
endif
# Termux uses Android's libc and has no desktop webview. Keep the web UI
# and terminal commands, without linking GTK or Wails.
ifeq ($(shell go env GOOS),android)
TAGS = nogui
endif
.PHONY: assets-pack build-release build cli install test test-ui app icons release release-cli release-windows release-linux clean dev dev-once
# A release build embeds the UI's files as one zip instead of the tree
# (internal/gui/assets_packed.go): a Windows or Linux download is the raw
# binary, and the scripts, styles and svgs are a quarter of their size packed.
# The zip is not kept in git; every release target makes it first.
assets-pack:
@go run ./build/assetpack internal/gui/assets internal/gui/assets.zip
# Every build but the test runs takes Go's runtime with the macOS page
# release of build/darwin/footprint-overlay.sh: with Go's own, heap Go
# gave back stayed in Activity Monitor's Memory on macOS 27. It replaces
# a darwin-only file, so other systems' builds are the same with it.
OVERLAY = F=$$(sh build/darwin/footprint-overlay.sh .overlay) || exit 1;
build:
$(OVERLAY) go build $$F -tags "$(TAGS)" -trimpath -ldflags="$(LDFLAGS)" -o magpie .
cli:
$(OVERLAY) CGO_ENABLED=0 go build $$F -tags nogui -trimpath -ldflags="$(LDFLAGS)" -o magpie .
build-release: assets-pack
$(OVERLAY) go build $$F -tags "$(TAGS) packedassets" -trimpath -ldflags="$(LDFLAGS)" -o magpie .
install:
go install -tags "$(TAGS)" -trimpath -ldflags="$(LDFLAGS)" .
test:
go vet -tags "$(TAGS)" ./... && go test -tags "$(TAGS)" ./...
# The browser regressions under internal/gui/tests: the real pages in
# Playwright's Chromium and WebKit; see internal/gui/tests/README.md.
UI_TESTS = $(wildcard internal/gui/tests/*.test.cjs)
# Files are independent and run in parallel; 1 diagnoses a flaky one.
UI_TEST_CONCURRENCY ?= 2
test-ui:
@test -n "$(UI_TESTS)" || { echo "no GUI tests found under internal/gui/tests" >&2; exit 1; }
node --test --test-concurrency=$(UI_TEST_CONCURRENCY) $(UI_TESTS)
# macOS bundle: menu bar app with no Dock icon (LSUIElement).
app: build-release
@rm -rf magpie.app
@mkdir -p magpie.app/Contents/MacOS magpie.app/Contents/Resources
@cp magpie magpie.app/Contents/MacOS/magpie
@cp build/darwin/magpie.icns magpie.app/Contents/Resources/magpie.icns
@cp build/darwin/Assets.car magpie.app/Contents/Resources/Assets.car
@cp THIRD_PARTY_NOTICES magpie.app/Contents/Resources/THIRD_PARTY_NOTICES
@sed 's/@VERSION@/$(VERSION)/' build/darwin/Info.plist > magpie.app/Contents/Info.plist
@echo " magpie.app"
icons:
@go run build/icon/gen.go tray internal/gui/tray.png
@go run build/icon/gen.go tray-flap internal/gui/trayflap
@# Windows draws an app's icon to the edges of its square: the exe's
@# icon group (build/windows/winres.json) and the tray's .ico
@for s in 16 20 24 32 40 48 64 128 256; do \
go run build/icon/gen.go win $$s build/windows/icon-$$s.png; \
done
@go run build/icon/gen.go win-ico internal/gui/icon-windows.ico
@go run build/icon/gen.go app 1024 internal/gui/icon-1024.png
@go run build/icon/gen.go app 256 internal/gui/icon-256.png
@rm -rf build/darwin/magpie.iconset && mkdir -p build/darwin/magpie.iconset
@for s in 16 32 128 256 512; do \
go run build/icon/gen.go app $$s build/darwin/magpie.iconset/icon_$${s}x$${s}.png; \
go run build/icon/gen.go app $$((s*2)) build/darwin/magpie.iconset/icon_$${s}x$${s}@2x.png; \
done
@iconutil -c icns build/darwin/magpie.iconset -o build/darwin/magpie.icns && rm -rf build/darwin/magpie.iconset
@# macOS 26 draws the Dock icon from AppIcon.icon (Xcode 26's actool) in every icon
@# style: light, dark, and clear or tinted, where the bird's luminance takes the tint;
@# the compiled Assets.car is kept in the tree so a release needn't have it
@go run build/icon/gen.go glyph 1024 build/darwin/AppIcon.icon/Assets/magpie.png
@rm -rf build/darwin/actool && mkdir -p build/darwin/actool
@xcrun actool build/darwin/AppIcon.icon --compile build/darwin/actool --platform macosx \
--minimum-deployment-target 11.0 --app-icon AppIcon --output-partial-info-plist build/darwin/actool/partial.plist >/dev/null
@mv build/darwin/actool/Assets.car build/darwin/Assets.car && rm -rf build/darwin/actool
release: clean build-release
@mkdir -p dist
@cp magpie dist/magpie-$(shell go env GOOS)-$(shell go env GOARCH)
@$(MAKE) --no-print-directory release-cli
release-cli: assets-pack
@mkdir -p dist
@$(OVERLAY) for t in $(TARGETS); do \
os=$${t%/*}; arch=$${t#*/}; ext=""; [ $$os = windows ] && ext=.exe; \
echo " $$os/$$arch (cli)"; \
CGO_ENABLED=0 GOOS=$$os GOARCH=$$arch go build $$F -tags "nogui packedassets" -trimpath -ldflags="$(LDFLAGS)" -o dist/magpie-cli-$$os-$$arch$$ext . || exit 1; \
done
# The desktop app for Windows: the system WebView2 needs no cgo, so both
# arches cross-compile. Linked as a GUI program (no console window), with
# the icon, version and a DPI-aware manifest from build/windows. It carries
# magpie.com, the console program a terminal runs for `magpie` and waits
# for, which it writes beside itself (internal/update/com.go, #3737).
# The launcher is built without the commit stamped in (-buildvcs=false):
# magpie.com is written again whenever its bytes differ, and with the
# commit in them every release wrote a new one though the launcher was the
# same (TestLauncherSameAtEveryCommit).
WINVER = $(shell echo $(VERSION) | sed -E 's/^v//; s/[^0-9.].*//')
release-windows: assets-pack
@mkdir -p dist
@go run github.com/tc-hib/go-winres@v0.3.3 make --in build/windows/winres.json --arch amd64,arm64 --out rsrc \
--file-version "$(or $(WINVER),0.0.0)" --product-version "$(or $(WINVER),0.0.0)"
@for arch in amd64 arm64; do \
echo " windows/$$arch (app)"; \
CGO_ENABLED=0 GOOS=windows GOARCH=$$arch go build -trimpath -buildvcs=false -ldflags="-s -w" -o internal/update/launcher-$$arch.com ./internal/update/launcher || exit 1; \
CGO_ENABLED=0 GOOS=windows GOARCH=$$arch go build -tags production,comlauncher,packedassets -trimpath -ldflags="$(LDFLAGS) -H windowsgui" -o dist/magpie-windows-$$arch.exe . || exit 1; \
done; rm -f rsrc_windows_*.syso internal/update/launcher-*.com
# The desktop app for Linux links GTK 3 and WebKitGTK 4.1 through cgo, so it
# is built natively, one arch per machine.
release-linux: assets-pack
@mkdir -p dist
@echo " linux/$(shell go env GOARCH) (app)"
@go build -tags "$(TAGS) packedassets" -trimpath -ldflags="$(LDFLAGS)" -o dist/magpie-linux-$(shell go env GOARCH) .
clean:
rm -rf magpie magpie.exe magpie.app dist .overlay internal/gui/assets.zip rsrc_windows_*.syso internal/update/launcher-*.com
# Development: the UI is served from internal/gui/assets and the window
# reloads itself when a file there is saved. With fswatch installed, the
# windows stay up and a Go change rebuilds and restarts only the backend
# behind them (build/dev.sh); without it, dev-once runs the app as one
# process. Uses its own ports so a running magpie keeps serving the agents.
DEV_ADDR ?= 127.0.0.1:3426
DEV_UI ?= 127.0.0.1:3427
DEV_BACKEND ?= 127.0.0.1:3428
DEV_CONTROL ?= 127.0.0.1:3429
dev:
@if command -v fswatch >/dev/null; then \
MAGPIE_ADDR=$(DEV_ADDR) MAGPIE_DEV_UI=$(DEV_UI) MAGPIE_DEV_BACKEND=$(DEV_BACKEND) MAGPIE_DEV_CONTROL=$(DEV_CONTROL) build/dev.sh; \
else $(MAKE) --no-print-directory dev-once; fi
dev-once:
@go build -tags dev -o magpie-dev . && echo " magpie-dev · UI from internal/gui/assets, reload on save · gateway $(DEV_ADDR)"
@MAGPIE_ADDR=$(DEV_ADDR) MAGPIE_DEV_UI=$(DEV_UI) ./magpie-dev app