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Request for Corresponding Source and Build Information for LGPL libmpv Windows Build #18595
Replies: 4 comments 8 replies
It's not summarized, but all information are available in build log, which is part of the artifact name. For example for the artifact you listed the job id is From there you can check the build image, (built-by https://github.com/BtbN/FFmpeg-Builds), there is exact image hash used in docker pull log, where you can lookup all dependencies of ffmpeg itself. In the log there are also listed deps the we build on top. If you need full summary of all versions and dependencies, patches are welcome, CI job could summarize in artifact description what was used, without needing to inspect logs. Note that we don't take responsibility for the compliance of those build with your software. It's best effort, and while to the best of my knowledge things there are configured correctly for LGPL, it's moving target and bugs/errors may happen at any time, especially that we use externally provided docker image from BtbN. However, he also publish builds of ffmpeg done with those images, and they are commonly used. |
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BtbN/FFmpeg-Builds#665 I suspect these are all LLM |
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Thank you for helping us locate the CI evidence for run 38104846940. We are preparing SimMedia, a proprietary commercial media player for Windows, and are evaluating the LGPL-compatible libmpv build. We noticed that the recovered build recipe enables Chromaprint with FFT_LIB=fftw3, and the artifact contains FFTW-related strings. However, we have not confirmed whether FFTW3 is actually linked into the distributed DLL. Since SimMedia does not require audio fingerprinting, could you confirm whether Chromaprint and FFTW3 are included in this build? If so, would it be possible to provide a Windows x64 LGPL build without them, for example by using FFmpeg's --disable-chromaprint option? Alternatively, guidance on the necessary recipe changes would be very helpful. We would also appreciate any available corresponding source revisions, patches, effective build options, and dependency license information needed for redistribution. Our goal is to retain normal playback, subtitles, GPU rendering, and network playback while complying with the applicable LGPL requirements. Thank you again for your time and assistance. |
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Is this some LLM-generated interaction? It's such a weird ... dialogue really. The software cited by the threadstarter is mentioned at the least seven times in total. That's really weird for a human to want to do so. I mean ... that should have already been clear at the first or at most second mention to other humans, right? But having that seven times, with a structure in the "header" and "footer" that is almost identical. Or perhaps I am seeing ghosts, who knows. |
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Hello,
I am developing SimMedia, a proprietary Windows media player under the EF Softworks name, and I am evaluating the official LGPL Windows x64 build of libmpv for commercial distribution.
The specific artifact is:
"libmpv-v0.41.0-dev-gd94d09581-38104846940-x86_64-w64-mingw32-lgpl.zip"
I have reviewed the publicly available build scripts and source repositories, but I have not been able to establish the complete corresponding source and build information for this specific binary.
Could you please clarify whether the following information is available?
If a complete corresponding-source archive or build manifest is already available, a link would be greatly appreciated.
My goal is to comply with the applicable LGPL and third-party license obligations while distributing SimMedia as a proprietary application.
Thank you for your time and for maintaining mpv.
Best regards,
EF Softworks
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